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Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Wednesday, November 21, 2012

Zombies!!

So recently someone posted a challenge on the Privateer Forums. The challenge was to make a 50 point list that could handle a 150 point list consisting of nothing but Mechanithralls. That's 300 mechanithralls. Obviously this was meant as a thought experiment, but I took it a step further and put it together on Vassal.

I won't give a step by step "battle report", but I did take screenshots of the vassal game as it progressed. I think just the pictures and some captions will be enough to get a feel for how the game went down. 

Friday, March 9, 2012

Petition to Fix Shield Guard

Before I begin this blog post, I want to say that I really love the way Privateer Press has gone about dealing with rules issues. Coming from years of playing nothing but Warhammer 40K, it's a breath of fresh air to play a game from a company who not only writes a tighter rule set, but has a plan in place for dealing with the inevitable rules issues that come up when you play a game as complex as Warmachine. In fact, if this was a GW game, there would be no point in writing this article, because nothing would ever be done by the game company.

In this article, I am going to be writing about something that has been bothering me for the last several weeks. There was a ruling made on the PP forums several months ago that I have only recently found out about. The discussion and infernal ruling can be found here: (LINK). The issue being discussed is whether a model with the shield guard rule can intercept a shot when it is not in LOS of the attacker. the thread basically boiled down to the fact that there is a "tactical tip" on several models with shield guard saying "Shield Guard - If this model cannot become the target of the attack for some reason, it cannot use this ability."
is it time to toss the Brute?


This one statement has caused quite a few questions and references back to the infernal ruling in the link above. The problem is, it seriously harms the Shield guard rule. in my opinion, this is beyond a nerf to an over-the-top ability. I believe the ruling was meant to clear up one issue without fully examining other situations that might be affected. This has led to a "trick" that a canny player can use to completely eliminate shield guard as a usable ability. Only players who happen to see the infernal ruling will know to use it, and will have an advantage over anyone who happens to bring a shield guard model.

In this article I will be examining the rules in question, along with other similar rules. I will explain and demonstrate the "trick" that has shown up in our gaming circle, and will show why this trick needs to be dealt with. I am doing this to try to convince someone at PP to errata the shield guard rule ASAP. If you're interested in this argument, read on

Friday, January 13, 2012

Friday the 13th Edition: the luck factor

I've been wanting to do a post on luck and strategy for a while now. But like a lot of my ideas, haven't gotten around to it yet. Today is a new day, in a new year! And it being Friday the 13th gave me as good a reason as any to pull out this article.


Wargames in general walk a fine line. you want a game that takes strategy and thought, but at the same time we desire randomness and chance. if you didn't want a game with luck or chance involved, you would play chess. Some people really like chess. but it doesn't give you the same kind of game as one where a perfect plan can turn into a terrible loss with a single roll of a die.

On the other hand, there needs to be strategy involved. otherwise, why would all of us be blogging about it, or reading blogs about it? if you don't want a game with strategy and want all randomness, go play Uno Attack (seriously, that game messes with you). so today I'm going to write a little bit about the strategy of mitigating risks that are inherent in a tabletop game, be it warhammer, warmachine, or any other game involving plastic dudes and dice.