This blog is dedicated to showing off my current gaming projects through hobby articles, pictures, fluff articles and documents, battle reports, etc. I am currently playing Warhammer 40K and Warmachine/Hordes.
Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts
Monday, March 19, 2012
Who would win - warmachine championship
Sorry for the long delay in posting to the blog. I was out of town all of last week, and didn't have time to post anything while I was out. this week, I'm back in full swing, starting out today with the final round on the Warmachine side of the game. two Warmachine factions have beat every opponent that has come their way, fighting for the title of the best melee unit in Warmachine, and a chance to fight the Gatorman Posse for the title of the best melee unit in Warmahordes.
This time we have the Forgeguard from the Searforge comm. fighting the Flameguard of the Protectorate of Menoth. both units boast very good defensive stats. the Flameguard have set defense, shield wall and terror. the forge guard have a higher natural ARM stat and defensive line, giving them one more point of ARM, even on turns when they charge or run. on the offensive side, the Flameguard have cont. fire on all of their spear attacks, along with CMA and reach. the Forge guard have reach, weapon master, and crit smite.
Looking at this match-up, I would give the advantage to the dwarves. weapon master will be a huge help against the high armor of the Flameguard, while the Flameguard have fewer options for dealing with ARM 18 forge guard. the Flameguard definitely have a chance of pulling out a win, but my bets are on the Forgeguard.
Friday, January 20, 2012
Who Would Win? - Warmachine edition
NOTE! a slight change to the post below, voting will remain open for a faction until they participate in their first round. as of right now, there are still 10 factions left to choose from! after a faction has played, I'll mark them off in this thread, in case you didn't track down the latest round before voting...
It seems like a lot of blogs out there have been running random contests. A lot of them are really interesting. there was one in particular that I thought was a really neat idea. the writer at A Plague Spreads ran a contest last year for 40K that was designed to pick out the "best" unit in 40k. "best" of course being a relative and not all-too-scientific. but it made for a very cool contest.
I figured that something like that could be really fun for the other game I play. So, I am here to announce the first warmachine/hordes "who would win?" contest. I have gone through each faction in the game (except for four star syndicate, they made the bracket not work), and selected one unit to participate. these units aren't necessarily the best unit in the faction. these are the frontline troopers of each faction. the grunts, the meatshields, the real hard workers of an army. every army in the game (well almost) has a unit that falls into the same bucket of cheap frontline infantry in the same price range.
read on for details
It seems like a lot of blogs out there have been running random contests. A lot of them are really interesting. there was one in particular that I thought was a really neat idea. the writer at A Plague Spreads ran a contest last year for 40K that was designed to pick out the "best" unit in 40k. "best" of course being a relative and not all-too-scientific. but it made for a very cool contest.
I figured that something like that could be really fun for the other game I play. So, I am here to announce the first warmachine/hordes "who would win?" contest. I have gone through each faction in the game (except for four star syndicate, they made the bracket not work), and selected one unit to participate. these units aren't necessarily the best unit in the faction. these are the frontline troopers of each faction. the grunts, the meatshields, the real hard workers of an army. every army in the game (well almost) has a unit that falls into the same bucket of cheap frontline infantry in the same price range.
read on for details
Friday, January 13, 2012
Friday the 13th Edition: the luck factor
I've been wanting to do a post on luck and strategy for a while now. But like a lot of my ideas, haven't gotten around to it yet. Today is a new day, in a new year! And it being Friday the 13th gave me as good a reason as any to pull out this article.
Wargames in general walk a fine line. you want a game that takes strategy and thought, but at the same time we desire randomness and chance. if you didn't want a game with luck or chance involved, you would play chess. Some people really like chess. but it doesn't give you the same kind of game as one where a perfect plan can turn into a terrible loss with a single roll of a die.
On the other hand, there needs to be strategy involved. otherwise, why would all of us be blogging about it, or reading blogs about it? if you don't want a game with strategy and want all randomness, go play Uno Attack (seriously, that game messes with you). so today I'm going to write a little bit about the strategy of mitigating risks that are inherent in a tabletop game, be it warhammer, warmachine, or any other game involving plastic dudes and dice.
Wargames in general walk a fine line. you want a game that takes strategy and thought, but at the same time we desire randomness and chance. if you didn't want a game with luck or chance involved, you would play chess. Some people really like chess. but it doesn't give you the same kind of game as one where a perfect plan can turn into a terrible loss with a single roll of a die.
On the other hand, there needs to be strategy involved. otherwise, why would all of us be blogging about it, or reading blogs about it? if you don't want a game with strategy and want all randomness, go play Uno Attack (seriously, that game messes with you). so today I'm going to write a little bit about the strategy of mitigating risks that are inherent in a tabletop game, be it warhammer, warmachine, or any other game involving plastic dudes and dice.
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