This blog is dedicated to showing off my current gaming projects through hobby articles, pictures, fluff articles and documents, battle reports, etc. I am currently playing Warhammer 40K and Warmachine/Hordes.
Wednesday, February 29, 2012
Who would win, quarterfinal round 4
This is the last of the Quarterfinal rounds. The winner will face the gatorman posse for the Hordes championship, and then we'll see the flameguard taking on the searforge commision forgeguard in a battle of the shield walls. the winners of each of those matches will face off for the final round, to determine (once and for all... haha) what infantry unit is the best in the game! ok, not really, but it sounds better that way.
Let's not get too far ahead of ourselves though. we still have the Skorne Praetorians against the wolves of orboros. these two units faced off in the demo round while I was figuring out the rules and showing an example of how this all would work out. The swordsmen won that match-up, we'll see if they can repeat that round here.
Tuesday, February 28, 2012
Who Would Win, Quarterfinal Round 3
This week we will try to finish up the quarterfinals. we've already had the first two rounds of quarterfinals, with searforge and blindwater advancing. Today we will be bringing in the Protectorate flameguard vs Retribution's Dawnguard Sentinals.
First Turn Roll
for once, no one has the advantage on the first turn. both sides have reach and no other bonuses. the first roll is a tie. the second roll... a tie. finally on the third roll, the flameguard get the first turn and the charge! No shieldwall for the flameguard this round, but it might not matter for long.
Turn 1
the flameguard have a numbers advantage with three extra fighting models (fighting models means not including the banner bearer). They will be using three two-man CMAs, and the rest will be one on one. the Sentinals pass their terror check for being charged by flameguard.
all three CMAs are successful, taking down 3 sentinels. the next two flameguard miss their attacks, one model kills a grunt, and one kills the banner. the last man hits the Unit Attachment, but fails to kill him. the UA does take 2 boxes of damage and is set on fire, however.
The sentinels pass a cmd check and continue on. the fire does not go out on the sentinel UA and kills him. I wasn't sure on the timing on this one, so I went ahead and gave the two remaining Sentinels their vengeance moves. one of them killed a flameguard. during their normal activation, both sentinels connected and killed flameguard.
Turn 2
The flameguard still have most of a unit left. they split into two four-man CMAs against the two last Sentinels.
mat 10 pow 14 attacks easily cut through the last two models, as no snake-eyes get rolled.
Victory for the Protectorate!
Another short battle today. as we get down to the last several matches, that first turn charge is even more important. it is hard to stand up to one of these good melee units when they get the jump on you... Sentinels are a great unit, but without support or a charge they die as easily as the next unit.
Join us later this week for the last Quarterfinal round - Skorne vs Circle Orboros!
First Turn Roll
for once, no one has the advantage on the first turn. both sides have reach and no other bonuses. the first roll is a tie. the second roll... a tie. finally on the third roll, the flameguard get the first turn and the charge! No shieldwall for the flameguard this round, but it might not matter for long.
Turn 1
the flameguard have a numbers advantage with three extra fighting models (fighting models means not including the banner bearer). They will be using three two-man CMAs, and the rest will be one on one. the Sentinals pass their terror check for being charged by flameguard.
all three CMAs are successful, taking down 3 sentinels. the next two flameguard miss their attacks, one model kills a grunt, and one kills the banner. the last man hits the Unit Attachment, but fails to kill him. the UA does take 2 boxes of damage and is set on fire, however.
The sentinels pass a cmd check and continue on. the fire does not go out on the sentinel UA and kills him. I wasn't sure on the timing on this one, so I went ahead and gave the two remaining Sentinels their vengeance moves. one of them killed a flameguard. during their normal activation, both sentinels connected and killed flameguard.
Turn 2
The flameguard still have most of a unit left. they split into two four-man CMAs against the two last Sentinels.
mat 10 pow 14 attacks easily cut through the last two models, as no snake-eyes get rolled.
Victory for the Protectorate!
Another short battle today. as we get down to the last several matches, that first turn charge is even more important. it is hard to stand up to one of these good melee units when they get the jump on you... Sentinels are a great unit, but without support or a charge they die as easily as the next unit.
Join us later this week for the last Quarterfinal round - Skorne vs Circle Orboros!
Wednesday, February 22, 2012
Who would Win Quarterfinal double-header
Because of my slow posting last week, I decided to speed the process up a little bit. There are still two factions that haven't played yet, because of the first round byes. So I decided I would go ahead and do both of those rounds together. It ended up working out well, as both rounds ended pretty quickly...
So today we have a double-header. Khador vs Searforge followed by Blindwater vs Legion. These are the last factions to play, so after today the voting for the contest will be finished.
So today we have a double-header. Khador vs Searforge followed by Blindwater vs Legion. These are the last factions to play, so after today the voting for the contest will be finished.
Tuesday, February 21, 2012
Who Would Win - Round 6
Sorry for the delay, we're finally getting back to the Who Would win contest. The end of last week was a bit busy for me, and then I got carried away with my painting projects and never got around to rolling out the final preliminary round for this contest.
This week we have Trollblood Kriel Warriors taking on the Gatorman Posse. Trollbloods are known for having some of the best melee units in the game. Usually this is in reference to the Trollkin champions or Fennblades, but even the humble kriel warrior can be a -tough- fight. They will be facing the Gatorman Posse, which is widely considered one of the best melee units in the game. they are certainly one of the most common minion units, up there with nyss hunters.
Enough set up, let's dive in
This week we have Trollblood Kriel Warriors taking on the Gatorman Posse. Trollbloods are known for having some of the best melee units in the game. Usually this is in reference to the Trollkin champions or Fennblades, but even the humble kriel warrior can be a -tough- fight. They will be facing the Gatorman Posse, which is widely considered one of the best melee units in the game. they are certainly one of the most common minion units, up there with nyss hunters.
Enough set up, let's dive in
Monday, February 20, 2012
Crack the WIP 2/20 - Archidon!
Big hobby update this week! Adepticon is in 2 months, and that has given me a fresh surge of motivation to paint.
First model to get finished was the Archidon! This is very rare for me, not only did I get a model on release day, but I built and painted it before playing a single game with it. normally my models kind of sit around in line waiting to be painted. I don't know if other people do this, but a lot of times I paint a model that "deserves" to be painted. but this model looked so cool and got such a unanimous positive response in the online Skorne community that I couldn't resist painting him up.
Here are a few pictures:
First model to get finished was the Archidon! This is very rare for me, not only did I get a model on release day, but I built and painted it before playing a single game with it. normally my models kind of sit around in line waiting to be painted. I don't know if other people do this, but a lot of times I paint a model that "deserves" to be painted. but this model looked so cool and got such a unanimous positive response in the online Skorne community that I couldn't resist painting him up.
Here are a few pictures:
painted archidon itching for battle |
Tuesday, February 14, 2012
Who Would Win - Round 5
Welcome back to another preliminary round of Who Would Win. This week
we have the feared Khador Doom Reavers taking on Cygnars Stormblades.
Doom Reavers are going to be scary in melee with their combination of
tough, reach, weapon master, and berserk. The Storm Blades bring CMA and
assault to the table, but will have to get first turn to have any use
from assault.
The Doom Reavers seem to have the advantage to start with, we'll see if they can hold on to that advantage as the round progresses.
The Doom Reavers seem to have the advantage to start with, we'll see if they can hold on to that advantage as the round progresses.
Monday, February 13, 2012
Crack the WIP 2/13/12
I finally got some more work done this week on the Hobby side of the game. I'll need tor amp it up a bit if I'm going to have everything painted in time for Adepticon... I can't believe how soon that is coming up.
anyways, this week I finished up my Extoller Soulward and built a few new models. not a very inspired week for gaming, but it's something.
anyways, this week I finished up my Extoller Soulward and built a few new models. not a very inspired week for gaming, but it's something.
Friday, February 10, 2012
Who Would Win round 4
Another round of "who would win" today! this time, we have Skorne's praetorians facing off with Mr. Walls and the sea dog crew. The sea dogs have the unfortunate reputation of being one of the worst units in the game, but can actually be somewhat dangerous with all of their solo support. unfortunately for them, there aren't any solos to help them out today!
Starting roll
the sea dogs use Mr. Walls' mini feat to get pathfinder and +2 speed, giving them a +2 on the starting roll. Skorne rolls a 2, so the sea dogs get the charge!
Turn 1
The Praetorians easily pass their terror check caused by Walls' feat. Each sea dog has 2 attacks, but a poor MAT. they will need 8s to hit. in a show of exceptionally poor rolling, only 4 sea dogs hit anything. all four killed swordsmen, but it wasn't a good showing for a charge turn.
The Swordsmen swing back, each with 2 attacks needing 7s to hit. they went ahead and popped the mini feat to guarantee kills with each hit. it wouldn't make much difference, but they have a mini feat so they used it. there were an even number of swordsmen and sea dogs, so they lined up one on one, with the UAs facing off. each swordsman managed to hit with one of his 2 attacks and killed their sea dog targets. the UA had -2MAT from the monkey on Mr. Walls' shoulder, but managed to connect with his second attack and killed Walls with one hit. the banner was the only one who didn't kill someone, as he has no weapon...
Turn 2
since the banner couldn't attack, there was still one sea dog remaining, the one carrying the rifle. he decided he wasn't going down without a fight and shot down one more Skorne swordsman.
the second attack from the praetorians hit, and ended the last sea dog
Skorne Wins!
this one was pretty one-sided. poor rolls from the sea dogs and this one was over before it got started. Sea dogs just don't do much without a bunch of solos stacking silly buffs on top of each other.
This one wasn't much of a challenge, but next time the praetorians will be facing a bigger challenge when they get a rematch with the wolves of orboros.
Before we get to that, we still have 2 more preliminary rounds to go through! next week we will kick it off with doom reavers and stormblades, followed by kriel warriors taking on the gatormen posse. there are still 6 factions that can recieve votes, so if you haven't voted yet go drop a comment in the original post!
Wednesday, February 8, 2012
who would win, round 3
this week's rounds started a little bit late. Real life (work) suddenly got very busy, and I haven't had time to blog much. so no hobby update this week, and this week's two rounds of the contest might be on back to back days. I was hoping to space things out a bit more, but when your project team goes from 3 guys to 1 guy overnight, there's only so much you can do.
Today's matchup is pretty even. we have Cryx's bane thralls taking on the Retribution's Sentinels. the two units have very similar stat lines, including weaponmaster on their attacks. the Dawnguard have the advantage for first turn by having reach weapons, and will have a nice boost in the combat with vengeance from the UA. the Banes make up for it with Tough from the UA and free standing up when tough knocks them down. with 2 weapon master units going at it, the first roll is going to be critical. the winner of that roll has a very good chance of winning the match.
let's get to it
this week's rounds started a little bit late. Real life (work) suddenly got very busy, and I haven't had time to blog much. so no hobby update this week, and this week's two rounds of the contest might be on back to back days. I was hoping to space things out a bit more, but when your project team goes from 3 guys to 1 guy overnight, there's only so much you can do.
Today's matchup is pretty even. we have Cryx's bane thralls taking on the Retribution's Sentinels. the two units have very similar stat lines, including weaponmaster on their attacks. the Dawnguard have the advantage for first turn by having reach weapons, and will have a nice boost in the combat with vengeance from the UA. the Banes make up for it with Tough from the UA and free standing up when tough knocks them down. with 2 weapon master units going at it, the first roll is going to be critical. the winner of that roll has a very good chance of winning the match.
let's get to it
Friday, February 3, 2012
Who Would Win - Round 2
today we will be continuing the "Who would win" contest. today's match-up is the wolves of orboros facing off against a unit of farrow brigands. at first glance, it looks like the brigands are going to have a tough time in this one, unless they can get the first turn. a round of shooting before combat will really help them out. otherwise they will struggle against a decent melee unit. the wolves will have the advantage in the first turn roll-off, taking advantage of their pathfinder and reach.
And once again as a reminder, go and vote for the remaining factions! you can find the original thread here. even if a faction already has votes, you can still vote for them. if more than one player votes for the winning faction, I'll have a tiebreaker. there are also still several factions with no votes.
Let's get to today's match-up
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